Star Citizen puts ultimate control in the hands of the player, whether you're making your way as a cargo hauler, exploring the vastness of space, or scraping out a living outside the law, you will navigate through a mixture of procedurally generated and handcrafted worlds and interact with a variety of characters. In this video, I take you through the new features the Cutlass Red introduces to Star Citizen, and how it might.
About Genre Flight Summary Acclaimed game designer Chris Roberts (who helped define the space simulation genre with his Wing Commander and Privateer franchises) takes gamers to another universe with Star Citizen. The game brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. It offers a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlisted pilot. A huge sandbox with a complex and deep lore allows players to explore or play in whatever capacity they wish. Immerse yourself high quality, cutting-edge visuals and technology, a virtual world that is massive and detailed, a sophisticated storyline that is wide in scope, and visceral space combat that will make your heart pound.
If you haven't seen the survival mechanics coming to Star Citizen, then you might want to check that out as they sound pretty damn amazing -- and even more immersive, which are set to drop in Alpha 3.9.
Cloud Imperium Games has announced that Star Citizen Alpha 3.9 will feature the aforementioned survival mechanics, with the developer teasing that Alpha 3.9 will include support for food, third, and temperature survival. You will need to keep your fluids up, with players in Star Citizen to drink things between bottled water through to energy drinks. As for food, you'll have to find things between fruits (that you can harvest youself), burritos to canned food.
Star Citizen Alpha 3.9 will see people having to look after how much they're eating and drinking, but not too realistic that it ruins gameplay. The developer explains: 'In terms of how often you should be eating/drinking - the idea behind it was to make it long enough so that it was not intrusive to the gameplay - but short enough that at least you had to eat/drink once a play session (i.e. several hours)'.
Food & Drinks Details
In terms of how often you should be eating/drinking - the idea behind it was to make it long enough so that it was not intrusive to the gameplay - but short enough that at least you had to eat/drink once a play session (i.e. several hours).
Other players will be able to drop food and drink items they have stored in their commodity backpack for you to consume. Moreover, players can purchase food and drink consumables from all major landing locations.
In 3.9, players will only be able to store unopened food/drink items in their commodity backpack. Once the team implements proper physical item inventory, players will be able to store partially eaten/drunk consumables.
Lastly, players can die from hunger and they can die from thirst, independently of each other.
Temperature System
Regarding the Temperature system, the team is going to retroactively apply values to all existing clothes and armor. These ranges will allow you to survive in normal every day 'Earth' temperatures. For more extreme climates like Microtech you will need to use the more specialised environment suits.
Cloud Imperium also gave an example of the Temperature system. For instance, as you begin to suffer from a particular status (i.e. hypothermia, dehydration etc), you will start experiencing very small negative effects. Thus, you may experience increased stamina costs or slight blurry vision. This will then get progressively worse if you do not address it.
In case you're wondering, essentially all space worthy suits including undersuits will be able to handle space. After all, that's what they have been designed for.
As well as specialist armour for extremely cold environments, there will be specialist armour for extremely hot environments, allowing you to survive on the surface of a planet that would otherwise lead to hyperthermia, and eventually death. Both hot & cold armour types are releasing in 3.9.
And yeah, consoles still suck -- with Chris Roberts himself telling me personally at PAX AU 2014 (yeah, that long ago): 'I don't care about consoles'. He's fully focused on the PC, and you can tell from the state of Star Citizen and its journey in game development over what is closing in on a decade.
Last updated: Apr 6, 2020 at 04:34 pm CDT
NEWS SOURCES:robertsspaceindustries.com, dsogaming.com